Standard II: Design and develop digital-age learning experiences and assessments.
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Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the Standards.
- Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
- Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
- Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
- Provide students with multiple and varied formative and summative assessments aligned with content and technology standards, and use resulting data to inform learning and teaching
Reflection
Standard II emphasizes the role of evaluation and assessment in a technology-enriched learning environment. With the endless resources available to teachers online, it no longer makes sense to implement dull assessments. The best way to measure a student's learning is in an engaging environment where evaluation feels more like a game than a test. Technology can camouflage learning and assessment, which results in more active learning and natural demonstration of skills. My lesson plan supports this standard because it shows how I designed and customized my lesson to promote student learning through various technologies, including several different types of assessment. The Quizizz and Weebly quizzes, Google Form, and interactive movie are artifacts that display content assessment using different resources. The Quizizz quiz functions more like a game and encourages interaction with other students. It also provides teachers with an immense library of quizzes to utilize in the classroom. The Google Form and Weebly quiz are survey resources that allow teachers to use different types of questions to ensure student understanding. The interactive movie (using EDpuzzle) is a great way to assess students while they are engaging with content. It allows teachers to set benchmarks that force students to learn a specific concept befoe moving further in the video.
Artifacts
Future Learning Goal
Educational technology allows (for teachers willing to put in the time and effort) students to learn and demonstrate their knowledge in such a fun and engaging way that they almost don't realize it's happening. If the education system can separate itself from the stiff and boring model it has been stuck in, then technology could completely change the mold. The goal (ideally) is for educational technology to be so engaging that students forget they are in school. That is a tall order. A more actionable goal for the future is to rethink assigning "papers" and maybe stop to consider exactly what a scantron shows. There are better ways. Students can create multimedia projects, play games, and use higher-order learning that is WAY more fun.
© Callie Martin | July 2016